11 August, 2012

Who saved the digital pinball business?

In 2007 Apple introduced the iPhone and in 2008 they offered a programming framework to developers. It was an enormous success. 

Third party applications started pouring in and, as was natural, pinball games did make their appearance. The iPhone success was followed by the introduction of the iPad in 2010. It was a portable computer nobody knew they needed until they saw it. It was immediately established as a great gaming machine. 

More pinballs started appearing.  This profusion of games brought also a profusion of crapware.  (The fact that the price is minimal does not constitute an excuse). In this blog I am not going to bother about all the lousy pinball games. I will only review the ones I like and my readers should keep in mind that my opinion is guided by my personal taste.

Does the success of the i-devices mean anything for the survival of digital pinball on the Mac? That's where the "halo-effect" kicks in. 

People who bought iPhones and/or iPads soon discovered that they could afford something better than wintel monstrosities and switched to the Mac. Within a few years Apple became the biggest technology company of the world. All of a sudden developers started being interested in the Mac. As was natural pinball games started appearing anew. In the posts that will follow I will try to review every pinball game available in the App Store. Curiously the proportion of crapware is smaller here. This has probably to do with the fact that MacOS pinballs are more expensive than iOS ones:  you can apparently hope to sell enough copies of a shitty one-dollar game but, if the price is three or four times higher, people will not buy on mere compulsion.

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